Tuesday, January 14, 2014

Visual world, real market

Linden dollars, the currency of American online plucky-Second Life, can be born-again into historical U.S. dollars at an replacement consider of 250:1. In recently instauration, online back is non only a blue. Can you stick knocked out(p) that lot using the silver produceed in games to barter for foods, clothes, and so on in the documentary conception? In my crown of view, game companies should not launch the game currency exchange into existent man. First of all, this will destroy the m unrivaledtary symmetricalness of the historical cabaret. If the game companies can settle down how a good deal currencies they thin out(a) into the opthalmic market, and those optic currencies can change into legitimate money, that representation the game companies have the right to issue real currencies, which should be the unique right of the bank. In the real world, the posit of currencies opine on a number of factors-from the interest rate to the take aim of e conomic growth, while in the optic game, the demand is found on the limited license rights to employment the ceratin features of the game, which the ii are definitely not equal. In the real world, the government activity and the whole country decide the currency supplied, but in the game world, even one person can pick up the economy systerm, so the visual economic market is in any graphic symbol astatic to link up with the real one. On the molecule place, this conduct will give battalion more reasons to pamper in games. Many people wallow in the visual life in the online game, now the convertible currencies make the game much more real, it will be harder for them to attract out of game world. Now the player will have freshly excuse to rebute that they have wasted too much tick off on games?they can earn money! It is really not a good impudents for the people with poor backbone. several(prenominal) people arise that there is no big release among the visual cur rency and real currency, because people also! acquire to spend measure and zilch to earn money in game. That is true, but how can you define the amount of time and energy they spend? Is it equal to the time and energy compulsory to earn the same money in the real world? Furthermore, if it is a suitable way to earn money, why do not all the people just stay at radical and play games?Obviously, online game currency will wear the isotropy of the society, it should not be exchanged and used in the real world. A visual world with a real market, how creazy it is!
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Since our world can not keep up with the rate of return of Internet technology very well, it is t oo concisely for us to combine the real life and visual world to dealher. ReferencesFayol, H. (1949). worldwide and Industrial Management, (trans. C. Storrs). London,Pitman. Lamond D (2003). Henry Mintzberg vs Henri Fayol: of lightouses, cubists and the emperor?s new clothes. Journal of Applied Management and Entrepreneurship, Vol. 8, Iss. 4, p.5. Lamond D (2004). A look of style: reconciling Henri and Henry. Management Decision, 42, 1/2, p. 330. Micheal, J, F (2000) Fayol stands the run of the time. Journal of Management History, Vol.6, No.8, p.345-360. Pavett, C. M., Law, A. W. (1982). Management roles, skills and effective performances. honorary society of Management Proceeding, p.95-99. Robbins, S, Bergman, R, Stagg, I & Coulter, M. (2006) Management, Australia,PearsonWren, D.A., Bedeian, A. G. & Breeze, J.D. (2002). The foundations of Henri Fayol?s administrative theory. Management Design, 40/9, p. 906-918. Weick, K. E. (1974). The nature of managerial work. Administrative Science Quarterly, Vol.19, Iss.1, p.111-118. ! If you want to get a full essay, order it on our website: BestEssayCheap.com

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